BEEZYREVISOR

GCSE Physics Revision

Learn it. Recall it. Revise it.

GCSE Physics revision

The distance–time relationship

Describing motion along a line

AQA 4.5.6.1.4
Your specification

AQA student objectives

Learning pathway

All · Most · Some

ALL 🎯

Draw distance–time graphs from measurements and extract and interpret lines and slopes of distance–time graphs, translating information between graphical and numerical form.

MOST 🎯🎯

Interpret results or representations related to the distance–time relationship.

SOME 🎯🎯🎯

Analyse an unfamiliar problem involving the distance–time relationship and justify the method or conclusion.

Revision summary

Key knowledge

Read on screen, then print for Cornell-style active revision.

What is a Velocity-Time Graph?

  • A velocity-time graph shows how an object's velocity changes over time, with velocity on the y-axis and time on the x-axis.
  • Velocity-time graphs look similar to distance-time graphs, so always double-check which type of graph you are reading in an exam.

Gradient and Acceleration

  • The gradient of a velocity-time graph equals the change in velocity divided by the change in time, which is the formula for acceleration: KaTeX parse error: Unexpected character: ' ' at position 5: a =

̲rac{\ \Delta v}…

  • A constant positive gradient indicates constant acceleration, whilst a constant negative gradient indicates constant deceleration.
  • A steepening curve means the gradient is increasing, so the rate of acceleration is also increasing.

Calculating Acceleration from the Graph

  • To calculate acceleration, substitute the change in velocity and change in time from the relevant section of the graph into KaTeX parse error: Unexpected character: ' ' at position 5: a =

̲rac{\Delta v}{\….

  • For example, if the velocity changes by 3 m/s over 2 seconds, the acceleration is KaTeX parse error: Unexpected character: ' ' at position 1:

Flat Sections: Constant Velocity

  • A flat (horizontal) section of a velocity-time graph has a gradient of zero, meaning the object is not accelerating and its velocity is constant.
  • To find the constant velocity during a flat section, simply read the value directly from the y-axis.

Finding Distance: Area Under the Graph

  • The distance travelled by an object is found by calculating the area under the velocity time graph.
  • Regular areas can be split into simple shapes such as triangles and rectangles to make calculation easier.
  • The area of a triangle is calculated using 12 × base × height, and the area of a rectangle is base × height.
  • Even though area is normally measured in m², the area under a velocity-time graph gives distance travelled in metres (m).

Worked Example: Combining Shapes

  • To find the distance in the first 4 seconds, split the area into a triangle (
  • 0.5 × 2 × 3 = 3 m) and a rectangle (2 × 3 = 6 m).
  • Adding the two areas gives a total distance of 3 + 6 = 9 m for the first 4 seconds.

Estimating Area Under a Curved Section

  • When the graph has a curved section, estimate the area by counting the squares on the grid provided as the graph background.
  • Partially filled squares should be combined with other partial squares to approximate whole squares before counting.
  • For example, if each grid square represents 1 m of distance and you count approximately 8 squares, the estimated distance travelled is around 8 m.

Plotting a Distance-Time Graph

  • Each data point is plotted by reading the time and corresponding distance travelled, then marking it on the grid.
  • Choose a scale that uses most of the grid to make the graph easier to read accurately.
  • Plot each reading as a point, then connect the points to reveal the shape of the motion.

Interpreting the Shape of the Line

  • A straight, sloping line means the object is moving at a steady (constant) speed.
  • A steeper straight line means a faster speed, because more metres are covered every second.
  • A flat (horizontal) line means the object is stationary — the clock keeps running but the distance does not change.
  • A curved line means the speed is changing (the object is accelerating or decelerating).

Why the Line Can Never Go Downwards

  • Distance travelled is a cumulative total, so it can only increase or stay the same — it can never decrease.
  • Even if an object reverses direction, distance already travelled cannot be 'untravelled', so the line stays flat or rises.
  • A flat section on a distance-time graph always means the object is stopped, not reversing.

The Gradient of a Distance-Time Graph

  • The gradient of a line is calculated by dividing the rise (change in distance) by the run (change in time): gradient = Δ s / Δ t The gradient of a distance-time graph gives the speed of the object, because speed = distance ÷ time, which is the same calculation.
  • To measure the gradient, draw a large right-angled triangle directly on the line with its corners on grid lines for accuracy.
  • Using a large triangle reduces reading errors, as any small inaccuracy is spread over a bigger change.

Calculating Speed from the Gradient

  • Always use the change in distance and the change in time (not the raw end values) when calculating the gradient: speed = Δ s / Δ t For example, if a robot travels from 0 m to 24 m in 30 seconds, its speed is 24 / 30 = 0.8 m/s.
  • When a line does not start at the origin, use the coordinates of the two chosen points: e.g.
  • 1100 - 300 / 60 - 20 = 800 / 40 = 20 m/s.
  • Using the end distance divided by the end time only works if the line passes through the origin — off the origin, it gives the wrong answer.

Comparing Speeds on the Same Graph

  • When two objects are plotted on the same axes, the steeper line represents the faster speed.
  • You can confirm this by drawing triangles over the same time interval for each line and comparing the distances covered.
  • For example, if cyclist A covers 120 m and cyclist B covers 80 m in 20 seconds, their speeds are 6 m/s and 4 m/s respectively.

Common Exam Mistakes to Avoid

  • Simply describing the shape of the line (e.g. 'the distance increases with time') does not answer a question asking what the gradient represents — always name the quantity: speed.
  • Only about 10% of students correctly recall that the gradient of a distance-time graph represents speed, so learning this key fact is essential.
  • Always write down both changes with their units before dividing, as examiners award marks for clear working.
  • The answer to 'what does the gradient represent?' is always: 'On a distance-time graph, the gradient is the speed.'.

Worked Example: Train Not Starting at the Origin

  • A train's line begins at 20 s and 300 m, and ends at 60 s and 1,100 m — neither corner is at zero.
  • The change in distance is 1100 - 300 = 800 m and the change in time is 60 - 20 = 40 s.
  • Dividing gives 800 / 40 = 20 m/s, which is the correct speed over that section of the journey.
  • Dividing the end distance by the end time (1100 / 60 approx 18.3 m/s) gives an incorrect average that includes time before this section began.

Key Vocabulary Summary

  • Gradient: how steep a line is, calculated as rise divided by run, i.e. change in distance divided by change in time.
  • Speed: the distance travelled per unit time, measured in metres per second (m/s) at GCSE level.
  • Stationary: an object that is not moving; shown as a horizontal (flat) line on a distance-time graph.
  • Tangent: a straight line drawn touching a curve at one point, used to find the speed at an instant on a curved distance-time graph (covered at higher tier).
  • Distance (S): the total length of the path travelled from the starting point, always measured in metres at GCSE.